Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Usability
Usability inspection methods
Bringing design to software
Bringing design to software
Human-computer interaction
Scandinavian Journal of Information Systems - Special issue on information technology in human activity
Geeks: How Two Lost Boys Rode the Internet out of Idaho
Geeks: How Two Lost Boys Rode the Internet out of Idaho
Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
Multimedia and Virtual Reality: Designing Usable Multisensory User Interfaces
Multimedia and Virtual Reality: Designing Usable Multisensory User Interfaces
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
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Non-formal learning is evident from an inhabited information space that is created from non-invasive multi-dimensional sensor technologies that source human gesture. Libraries of intuitive interfaces empower natural interaction where the gesture is mapped to the multisensory content. Large screen delivery and surround sound deliver the content for direct and immediate association between gesture and content response. Participant creative expression and game playing is stimulated toward engaged motivation in therapeutic sessions to optimize participation, both for client and facilitator. National and international bodies have consistently recognized SoundScapes which, as a research body of work, is directly responsible for numerous patents.