Computers as theatre
Cybertext: perspectives on ergodic literature
Cybertext: perspectives on ergodic literature
Prototype-Based Object-Oriented Programming: Concepts, Languages, and Applications
Prototype-Based Object-Oriented Programming: Concepts, Languages, and Applications
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Twisty Little Passages: An Approach to Interactive Fiction
Twisty Little Passages: An Approach to Interactive Fiction
Avatars Of Story (Electronic Mediations)
Avatars Of Story (Electronic Mediations)
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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The emerging artistic practice of interactive narrative in digital media marks a profound departure from traditional narrative. The application of traditional narrative theory for interactive narrative is problematic, since the affordances of digital media challenge many underlying assumptions of theories related to non-digital media. This paper proposes a theoretical framework for interactive storytelling, which addresses these concerns by foregrounding system (the digital artifact) and process (the user interacting with the system) over the product-centered view of legacy media. On this basis, protostory, narrative design, and narrative vectors are proposed as new terms to more adequately describe the structure of narrative in interactive digital storytelling. This move is also relevant for practical design given the influence theoretical concepts have on concrete implementations.