Cybertext: perspectives on ergodic literature
Cybertext: perspectives on ergodic literature
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging
Proceedings of the 2nd International Conference on Fun and Games
Defining personas in games using metrics
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Towards gameplay analysis via gameplay metrics
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Towards a game experience design model centered on participation
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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In this paper we demonstrate the use of a model that supports gameplay experience evaluation through gameplay metrics of player's participation in the game context. This model aims to have a guiding role in the identification and interpretation of the metrics that are best suited to the character of a given videogame, so as to close the gap between game experience evaluation and the game design domain. In order to illustrate the use of this participation model as support for game experience evaluation, we describe the analysis of "Fátima", a videogame which places the sightings of Our Lady of Fátima, in a playful context. As a result, by characterizing players' participation, it was possible to objectively measure the game design's success in accomplishing its originally established design intentions.