Extracting usability information from user interface events
ACM Computing Surveys (CSUR)
Usability Engineering
Methods for evaluating games: how to measure usability and user experience in games?
Proceedings of the international conference on Advances in computer entertainment technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Leasing service for networks of interactive public displays in urban spaces
GPC'11 Proceedings of the 6th international conference on Advances in grid and pervasive computing
Affective preference from physiology in videogames: a lesson learned from the TORCS experiment
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Conditioned suppression in a virtual environment
Computers in Human Behavior
Gameplay experience evaluation centered on participation: the fátima game design case
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Modern psychophysiological game research faces the problem that for understanding the computer game experience, it needs to analyze game events with high temporal resolution and within the game context. This is the only way to achieve greater understanding of gameplay and the player experience with the use of psychophysiological instrumentation. This paper presents a solution to recording in-game events with the frequency and accuracy of psychophysiological recording systems, by sending out event byte codes through a parallel port to the psychophysiological signal acquisition hardware. Thus, psychophysiological data can immediately be correlated with in-game data. By employing this system for psychophysiological game experiments, researchers will be able to analyze gameplay in greater detail in future studies.