Conditioned suppression in a virtual environment

  • Authors:
  • W. James Greville;Philip M. Newton;Bryan Roche;Simon Dymond

  • Affiliations:
  • Department of Psychology, Swansea University, Singleton Park, Swansea SA2 8PP, United Kingdom and College of Medicine, Swansea University, Singleton Park, Swansea SA2 8PP, United Kingdom;College of Medicine, Swansea University, Singleton Park, Swansea SA2 8PP, United Kingdom;Department of Psychology, National University of Ireland, Maynooth, Co. Kildare, Ireland;Department of Psychology, Swansea University, Singleton Park, Swansea SA2 8PP, United Kingdom

  • Venue:
  • Computers in Human Behavior
  • Year:
  • 2013

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Abstract

Virtual environments (VEs) provide an inexpensive way of conducting ecologically valid psychological research. The present study used a VE to demonstrate conditioned suppression, a behavioral model of anxiety, in a first-person perspective video game. During operant training, participants learned to shoot crates to find gold bars and thus score points in the game. Next, during Pavlovian conditioning, a colored light (i.e., conditioned stimulus: CS+) was followed by a white noise unconditioned stimulus (US) while a different colored light (CS-) was not paired with the US. Probe trials in a final testing phase were then used to assess suppression. We found significant suppression of accurate responding (shots hitting the designated targets) during the presence of the CS+ relative to the CS-, both in terms of total hits and hits as a proportion of total shots. Importantly, this effect emerged despite the overall level of operant responding being undiminished during the CS+. Our findings are consistent with related studies examining human behavior in real environments, and demonstrate the potential of VEs in combination with a modestly aversive CS to allow a detailed behavioral profile of anxiety to emerge.