The aesthetics of gameplay: a lexical approach

  • Authors:
  • Jose P. Zagal;Noriko Tomuro

  • Affiliations:
  • DePaul University;DePaul University

  • Venue:
  • Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
  • Year:
  • 2010

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Abstract

What does it mean to appreciate gameplay? When we judge a game's gameplay, what are the elements or characteristics of gameplay that we should focus our attention on? We report on a study that analyzed the use of the term gameplay in hundreds of thousands of user-submitted game reviews on a popular online website. Using Natural Language Processing (NLP) techniques we identified and extracted the adjectives that modified "gameplay", and then clustered those adjectives based on the words (nouns, verbs and adjectives) which appeared in the surrounding contexts. Our analysis of the resulting clusters shows a surprising richness in the variety of words used to describe gameplay, but more importantly we identify a popular aesthetic of gameplay. The primary elements of gameplay aesthetics are pacing, complexity, cognitive accessibility, scope, demand, and impact. This aesthetic provides two things: empirical support for the importance and centrality of the concepts we've outlined towards understanding gameplay, and evidence of the differences in language for describing gameplay between players and designers/scholars.