Cybertext: perspectives on ergodic literature
Cybertext: perspectives on ergodic literature
Foundations of statistical natural language processing
Foundations of statistical natural language processing
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Chris Crawford on Game Design
Distributional similarity models: clustering vs. nearest neighbors
ACL '99 Proceedings of the 37th annual meeting of the Association for Computational Linguistics on Computational Linguistics
Unit Operations: An Approach to Videogame Criticism
Unit Operations: An Approach to Videogame Criticism
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
Speech and Language Processing (2nd Edition)
Speech and Language Processing (2nd Edition)
Opinion Mining and Sentiment Analysis
Foundations and Trends in Information Retrieval
Rhythmic blueprints: a tutorial for design and evaluation of rhythmic interaction
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Natural Language Processing in Game Studies Research: An Overview
Simulation and Gaming
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What does it mean to appreciate gameplay? When we judge a game's gameplay, what are the elements or characteristics of gameplay that we should focus our attention on? We report on a study that analyzed the use of the term gameplay in hundreds of thousands of user-submitted game reviews on a popular online website. Using Natural Language Processing (NLP) techniques we identified and extracted the adjectives that modified "gameplay", and then clustered those adjectives based on the words (nouns, verbs and adjectives) which appeared in the surrounding contexts. Our analysis of the resulting clusters shows a surprising richness in the variety of words used to describe gameplay, but more importantly we identify a popular aesthetic of gameplay. The primary elements of gameplay aesthetics are pacing, complexity, cognitive accessibility, scope, demand, and impact. This aesthetic provides two things: empirical support for the importance and centrality of the concepts we've outlined towards understanding gameplay, and evidence of the differences in language for describing gameplay between players and designers/scholars.