Time and computer games or "no, that's not what happened"

  • Authors:
  • Michael Hitchens

  • Affiliations:
  • Macquarie University, NSW, Australia

  • Venue:
  • Proceedings of the 3rd Australasian conference on Interactive entertainment
  • Year:
  • 2006

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Abstract

Time in computer games is not singular. Time in the game world may progress at a different rate to the real world time of the player. Game time may be non-linear, as previous saved games or checkpoints are reloaded. This paper presents a model aimed at understanding time in relation to the play of computer games. Various ways of looking at time in computer games are presented, including from the point of view of the player, game progress and chronological game world time. Both linear and non-linear representations of time are included in the model, as is the mapping between the views.