Context perception in video-based hypermedia spaces
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Generation of interactive multi-level video summaries
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Design and evaluation of a hypervideo environment to support veterinary surgery learning
Proceedings of the 21st ACM conference on Hypertext and hypermedia
Towards immersive interactive video through 360° hypervideo
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Seeing the bigger picture: a user perspective on 360° TV
Proceedings of the 10th European conference on Interactive tv and video
Sight surfers: 360º videos and maps navigation
Proceedings of the ACM multimedia 2012 workshop on Geotagging and its applications in multimedia
Sharing and navigating 360° videos and maps in sight surfers
Proceeding of the 16th International Academic MindTrek Conference
Panoramic video: design challenges and implications for content interaction
Proceedings of the 11th european conference on Interactive TV and video
Windy sight surfers: sensing and awareness of 360° immersive videos on the move
Proceedings of the 11th european conference on Interactive TV and video
Immersive 360° mobile video with an emotional perspective
Proceedings of the 2013 ACM international workshop on Immersive media experiences
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In traditional video, the user is locked to the angle where the camera was pointing to during the capture of the video. With 360° video recording, there are no longer these boundaries, and 360° video capturing devices are becoming more common and affordable to the general public. Hypervideo stretches boundaries even further, allowing to explore the video and to navigate to related information. In this paper, we describe an approach to the design and development of an immersive and interactive interface for the visualization and navigation of 360° hypervideos over the internet. Such videos allow users to pan around to view the contents in different angles and effectively access related information through the hyperlinks. Challenges for presenting this type of hypervideo include: providing users with an appropriate interface capable to explore 360° contents, where the video should change perspective so that the users actually get the feeling of looking around; and providing the appropriate affordances to understand the hypervideo structure and to navigate it effectively in a 360° hypervideo space, even when link opportunities arise in places outside the current viewport.