User interface support for the integration of software tools: an iconic model of interaction
SDE 3 Proceedings of the third ACM SIGSOFT/SIGPLAN software engineering symposium on Practical software development environments
A minimum cost path search algorithm through tile obstacles
Proceedings of the 2001 international symposium on Physical design
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile Communications Technologies for Young Adult Learning and Skills Development (m-Learning)
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Net by Net Routing with a New Path Search Algorithm
SBCCI '00 Proceedings of the 13th symposium on Integrated circuits and systems design
A Mobile Learning Organiser for University Students
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
PERCOMW '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops
Limitations of Mobile Phone Learning
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Minimap: a web page visualization method for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving selection of off-screen targets with hopping
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 15th international conference on World Wide Web
Target size study for one-handed thumb use on small touchscreen devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Navigating on handheld displays: Dynamic versus static peephole navigation
ACM Transactions on Computer-Human Interaction (TOCHI)
Mobile computer Web-application design in medicine: some research based guidelines
Universal Access in the Information Society
One-handed touchscreen input for legacy applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating one handed thumb tapping on mobile touchscreen devices
GI '08 Proceedings of graphics interface 2008
TapTap and MagStick: improving one-handed target acquisition on small touch-screens
AVI '08 Proceedings of the working conference on Advanced visual interfaces
A Holistic Approach to Enhance Universal Usability in m-Learning
UBICOMM '08 Proceedings of the 2008 The Second International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies
HCI Research for E-Learning: Adaptability and Adaptivity to Support Better User Interaction
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Supporting universal usability of mobile software: touchscreen usability meta-test
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: context diversity - Volume Part III
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The omnipresence of m-devices, and especially those of the cellular phones type, certainly makes the basis for the introduction and use of m-learning systems, but their implementation heavily depends on the area to be covered hence showing a different degree of complexity. This especially holds for the area of digital design, where there is the need for handling logic schemes which includes both displaying and modifying them in addition to the usual imaging of text and graphics. In this paper we discuss essential HCI issues, which are related to the implementation of a Mobile Virtual Laboratory for digital logic design. We make use of a pragmatic approach by blending a number of interaction methods known from other application fields hopefully providing a holistic effect in the process of learning and teaching in the mobile.