An automatic lip-synchronization algorithm for synthetic faces
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Computer facial animation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiences on a multimodal information kiosk with an interactive agent
Proceedings of the second Nordic conference on Human-computer interaction
Computer vision techniques and applications in human-computer interaction
Proceedings of the 6th international conference on Multimodal interfaces
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Audience behavior around large interactive cylindrical screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Animate objects: how physical motion encourages public interaction
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Doing community: co-construction of meaning and use with interactive information kiosks
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Proceedings of the 2012 International Symposium on Pervasive Displays
What makes you click: exploring visual signals to entice interaction on public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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An intelligent kiosk is a public information kiosk that senses the presence of humans and communicates in a natural way. To examine issues of human-kiosk interaction, we have built and deployed two versions of intelligent kiosks. The first kiosk design combines machine vision to locate and track people in the vicinity with an animated talking head that focuses on clients and talks to them. The second kiosk design uses infrared and sonar sensors to sense clients and multiple interacting agents to communicate with the client.The foremost lessons learned from public trials include (1) people are attracted to an animated face that watches them, (2) small mobile agents interact better with kiosk content than a single fixed face, (3) speaker-independent speech recognition is only useful in targeted applications, and (4) the quality of the content on the kiosk strongly influences the client's evaluation of the quality of the technology.