Designing effective multimedia presentations
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Speak out and annoy someone: experience with intelligent kiosks
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tutorial: Using Color Effectively in Computer Graphics
IEEE Computer Graphics and Applications
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Sharing multimedia content with interactive public displays: a case study
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 17th annual ACM symposium on User interface software and technology
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Remote impact: shadowboxing over a distance
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Alice through the inter-face electronic mirrors as human-computer-interface
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Lessons from ambient intelligence prototypes for universal access and the user experience
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
MIKI: a speech enabled intelligent kiosk
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Animate objects: how physical motion encourages public interaction
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
This is not classified: everyday information seeking and encountering in smart urban spaces
Personal and Ubiquitous Computing
Narrowcasting in social media: effects and perceptions
Proceedings of the 2013 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Tending a virtual garden: exploring connectivity between cities
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
IncluCity: using contextual cues to raise awareness on environmental accessibility
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
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Most studies take for granted the critical first steps that prelude interaction with a public display: awareness of the interactive affordances of the display, and enticement to interact. In this paper we investigate mechanisms for enticing interaction on public displays, and study the effectiveness of visual signals in overcoming the 'first click' problem. We combined 3 atomic visual elements (color/greyscale, animation/static, and icon/text) to form 8 visual signals that were deployed on 8 interactive public displays on a university campus for 8 days. Our findings show that text is more effective in enticing interaction than icons, color more than greyscale, and static signals are more effective than animated. Further, we identify gender differences in the effectiveness of these signals. Finally, we identify a behavior termed "display avoidance" that people exhibit with interactive public displays.