Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The media equation: how people treat computers, television, and new media like real people and places
Communications of the ACM
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Connectables: dynamic coupling of displays for the flexible creation of shared workspaces
Proceedings of the 14th annual ACM symposium on User interface software and technology
Computer
Interacting with groups of computers
Communications of the ACM
Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Proceedings of the 17th annual ACM symposium on User interface software and technology
Toolkits and interface creativity
Multimedia Tools and Applications
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Supporting device discovery and spontaneous interaction with spatial references
Personal and Ubiquitous Computing
The proximity toolkit and ViconFace: the video
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Body-centric interaction techniques for very large wall displays
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proxemic interactions: the new ubicomp?
interactions
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
Proxemic interactions in ubiquitous computing ecologies
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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In this keynote presentation, I describe and illustrate proxemic interactions as realized in several projects in my laboratory. My goal is to advocate proxemics as a more natural way of mediating inter-entity interactions in ubiquitous computing environments, while still cautioning about the many pitfalls around its use.