The computer for the 21st century
ACM SIGMOBILE Mobile Computing and Communications Review - Special issue dedicated to Mark Weiser
Proceedings of the 15th annual ACM symposium on User interface software and technology
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Myth of the Paperless Office
The Myth of the Paperless Office
Proceedings of the 17th annual ACM symposium on User interface software and technology
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proxemic interactions: the new ubicomp?
interactions
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the International Working Conference on Advanced Visual Interfaces
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In my research, I explore the use of proxemics in Human-Computer Interaction to design explicit and implicit interaction with knowledge work environments for literature review, reading & writing, or discussion. This paper proposes the employment of proxemics for different tasks in knowledge work such as navigation in large information spaces (e.g. zooming and panning). To evaluate different designs, I created a physical environment with interactive walls and multi-touch tables alongside displays of various sizes to form a multi-display environment that enables measuring proxemic relationships (e.g. for manipulating a digital viewport according to a user's location and orientation in physical space). The aim of my dissertation is to design and evaluate different navigation concepts for large information spaces that employ Proxemic Interactions.