CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
The Ubiquitous Camera: An In-Depth Study of Camera Phone Use
IEEE Pervasive Computing
Applying user-centered design to mobile application development
Communications of the ACM - Designing for the mobile device
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Photos on the go: a mobile application case study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Trafficking: design for the viral exchange of TV content on mobile phones
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Co-present photo sharing on mobile devices
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Mobiphos: a collocated-synchronous mobile photo sharing application
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Collocated photo sharing, story-telling, and the performance of self
International Journal of Human-Computer Studies
New Tech, New Ties: How Mobile Communication Is Reshaping Social Cohesion
New Tech, New Ties: How Mobile Communication Is Reshaping Social Cohesion
An analysis and critique of Research through Design: towards a formalization of a research approach
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Proxemic interactions: the new ubicomp?
interactions
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
Texture: Human Expression in the Age of Communications Overload
Texture: Human Expression in the Age of Communications Overload
Situating digital storytelling within African communities
International Journal of Human-Computer Studies
Spacing and orientation in co-present interaction
COST'09 Proceedings of the Second international conference on Development of Multimodal Interfaces: active Listening and Synchrony
What should we expect from research through design?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What we talk about when we talk about context
Personal and Ubiquitous Computing
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This paper gives an interwoven account of the theoretical and practical work we undertook in pursuit of designing co-located interactions. We show how we sensitized ourselves to theory from diverse intellectual disciplines, to develop an analytical lens to better think about co-located interactions. By critiquing current systems and their conceptual foundations, and further interrelating theories particularly in regard to performative aspects of identity and communication, we develop a more nuanced way of thinking about co-located interactions. Drawing on our sensitivities, we show how we generated and are exploring, through the process of design, a set of co-located interactions that are situated within our social ecologies, and contend that our upfront theoretical work enabled us to identify and explore this space in the first place. This highlights the importance of problem framing, especially for projects adopting design methodologies.