Social devices: a laboratory study on user preferences of device proactivity

  • Authors:
  • Jarmo Palviainen;Kaisa Väänänen-Vainio-Mattila;Heikki Peltola

  • Affiliations:
  • Pervasive Computing, Human Centered Tecnology, Tampere, Finland;Tampere University of Technology, Tampere, Finland;Pervasive Computing, Tampere, Finland

  • Venue:
  • CHI '13 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2013

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Abstract

Social Devices is a proximity-based concept where proactive devices - such as smart phones - communicate with each other and co-located humans. The objective behind the concept is to foster new interactions between users, both those who are already familiar with each other and those who are not. From the users' viewpoint, the major questions concerning Social Devices are the acceptability of the concept and in specific, the level of proactivity of the devices. In this paper, we present the first results of evaluating the acceptance of Social Devices in a laboratory setting. We tested two versions of a game running on Social Devices by exposing the participants to four different scenarios varying in proactivity. The majority of the participants (74%, N=27) preferred to have control over starting the game. However, 48% ranked an application proactively sharing personal information to friends as the best of the four presented scenarios.