PERCOMW '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops
Human Problem Solving
Ubiquitous Computing Technologies for Ubiquitous Learning
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Mobile Devices and Remote Labs in Engineering Education
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Mobile Learning: Teaching and Learning with Mobile Phones and Podcasts
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Early Infrastructure of an Internet of Things in Spaces for Learning
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Computer Supported Ubiquitous Learning: Augmenting Learning Experiences in the Real World
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
Conducting Situated Learning in a Context-Aware Ubiquitous Learning Environment
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
Building the Internet of Things Using RFID: The RFID Ecosystem Experience
IEEE Internet Computing
Exploring NFC interactive panel
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services
Embedded Interaction: Interacting with the Internet of Things
IEEE Internet Computing
The Internet of Things: From RFID to the Next-Generation Pervasive Networked Systems
The Internet of Things: From RFID to the Next-Generation Pervasive Networked Systems
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Using mobile personal devices to interact with pervasive smart learning objects and services that create contextualized learning ecosystems can enhance both the learning outcomes and the motivational states of students. This paper defines and analyzes several pervasive learning ecosystems in which students at the Carlos III University of Madrid interact with contextualized learning objects and services. The technology defining the contextualized learning environments is first introduced and later used in two user experiments. These experiments provide data both about the learning outcomes for students after interacting with smart learning objects and services and about the motivational impact that the use of these technologies have on them.