Mediacups: experience with design and use of computer-augmented everyday artefacts
Computer Networks: The International Journal of Computer and Telecommunications Networking - pervasive computing
The anatomy of a context-aware application
Wireless Networks - Selected Papers from Mobicom'99
Ubiquitous Computing Technologies for Ubiquitous Learning
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Speech pen: predictive handwriting based on ambient multimodal recognition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On Smart-Care Services: Studies of Visually Impaired Users in Living Contexts
ICDS '07 Proceedings of the First International Conference on the Digital Society
GETA sandals: a footstep location tracking system
Personal and Ubiquitous Computing
Proceedings of the 2nd international conference on Tangible and embedded interaction
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
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We are living in an era of knowledge explosion. The meaning of knowing has shifted from being able to remember and repeat information to being able to find and use it (Simon, 2000). Practical learning has been proved as an effective way to arouse learner's curiosity and deepen the understanding on a given subject. To perform practical learning more effectively, supervisors are necessary to recommend proper learning material and give instructions in the learning process. Up to now, however, human beings are the only candidate to act as supervisors in the learning process which has hindered the learner's practical learning activity. In this paper, we propose a computing system which can substitute human beings to act as supervisors to recommend proper experimental learning contents to the learner and help the learner to accomplish the experiment process.