Understanding computers and cognition
Understanding computers and cognition
Computers and people with disabilities
Communications of the ACM
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Designing robust multimodal systems for universal access
WUAUC'01 Proceedings of the 2001 EC/NSF workshop on Universal accessibility of ubiquitous computing: providing for the elderly
Computer
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evolutionary growth and control in user tailorable systems
Adaptive evolutionary information systems
What we talk about when we talk about context
Personal and Ubiquitous Computing
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Proceedings of the 2nd international conference on Tangible and embedded interaction
ACM Transactions on Accessible Computing (TACCESS)
Being-with: A study of familiarity
Interacting with Computers
Towards the Era of Mixed Reality: Accessibility Meets Three Waves of HCI
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
Smart Objects as Building Blocks for the Internet of Things
IEEE Internet Computing
Tangible User Interfaces
Where the attention is: Discovery learning in novel tangible environments
Interacting with Computers
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This paper address Universal Design and Tangible Interaction through the concept of familiarity. Co-creative tangibles are designed and evaluated in the RHYME project, where the goal is to improve health and well being for children with severe disabilities through music and physical interaction. The main contribution of this paper is to make sense of Universal Design of co-creative tangibles through the concept of familiarity. Familiarity is described by engagement, understanding and an intimate or close relationship between the user and the technology. We propose familiarity as a concept for understanding and developing Tangible Interaction solutions for all.