Activity theory as a potential framework for human-computer interaction research
Context and consciousness
From HCI to interaction design
Human computer interaction
Experience Design 1
Rise of the Network Society
WUAUC'01 Proceedings of the 2001 EC/NSF workshop on Universal accessibility of ubiquitous computing: providing for the elderly
Designing for dynamic diversity: making accessible interfaces for older people
WUAUC'01 Proceedings of the 2001 EC/NSF workshop on Universal accessibility of ubiquitous computing: providing for the elderly
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
White Paper: promoting Design for All and e-Accessibility in Europe
Universal Access in the Information Society
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Universal Access in the Information Society
Some usability issues of augmented and mixed reality for e-health applications in the medical domain
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
Design for all in information technology: a universal concern
DEXA'05 Proceedings of the 16th international conference on Database and Expert Systems Applications
Negotiating privacy boundaries in social applications for accessibility mapping
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Transient cooperation in social applications for accessibility mapping
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
kommTUi: designing communication for elderly
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
A multimodal approach to accessible web content on smartphones
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part II
Making sense of co-creative tangibles through the concept of familiarity
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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Today, the underlying theoretical and methodological foundations as well as implementations in the field of accessibility are largely based on plans, metrics and heuristics. There is an obvious tension between these norms and those of the overall spirit of the times, which leans heavily towards improvisations, diversity, and ever-changing affordances. The parallel evolution of human computer interaction (HCI) has been characterized as three waves, each building on the previous one, resulting in an in-depth understanding of the interwoven activity of humans and non-humans (artifacts). Now when facing the era of mixed reality, accessibility can gain considerably from HCI's, usability's and interaction design's bodies of knowledge.