ACM Transactions on Computer-Human Interaction (TOCHI)
Reinventing the familiar: exploring an augmented reality design space for air traffic control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital ink: a familiar idea with technological might!
CHI 98 Cconference Summary on Human Factors in Computing Systems
Human-computer interaction in the new millennium
Human-computer interaction in the new millennium
Viewpoint: Intuitive equals familiar
Communications of the ACM
Human factors testing in the design of Xerox's 8010 “Star” office workstation
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Technology as Experience
Urbanhermes: social signaling with electronic fashion
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Funology: from usability to enjoyment
Funology: from usability to enjoyment
The Cult of Mac
How older people account for their experiences with interactive technology
Behaviour & Information Technology - Designing Computer Systems for and with Older Users
Towards digital inclusion - engaging older people in the 'digital world'
Accessible Design'05 Proceedings of the 2005 international conference on Accessible Design in the Digital World
Learning to Text: An Interaction Analytic Study of How Seniors Learn to Enter Text on Mobile Phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An exploratory study of a touch-based gestural interface for elderly
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
Everyday coping: the appropriation of technology
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
Learning to cope with digital technology
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Interacting with the Music Paint Machine: Relating the constructs of flow experience and presence
Interacting with Computers
Making sense of co-creative tangibles through the concept of familiarity
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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How people learn to use an interactive device has always been an important field of research in human-computer interaction (HCI). The theoretical bases of which have ranged from the traditional cognitive perspectives through situated learning to collectivist - social perspectives. Each of these has treated learning to use interactive devices in a typical dualistic manner with a clear distinction between ''man and machine''. However, in addition to simply using interactive technologies we also co-exist with them, a relationship which might be called being-with. For many of us, interactive technology has always been there (we are born into a world replete with it) and we have a deep familiarity with it. Familiarity, according to Heidegger, is non-dualistic; it is a fact of our existence, of our worldliness; it is one of the primary ways in which we relate to the world, and offers an alternate basis for thinking about how we learn to use technology. An empirical study of familiarity is presented involving a group of seniors learning to use a personal computer and the services it provides. The analysis of the resultant substantial body of interview and discussion group data lead to the conclusion that to become familiar with technology is to integrate it into one's everyday life - an everyday life which is correspondingly reconfigured. Specifically, learning to use these technologies is better seen as changing the practices of everyday life to accommodate them. This dimension of being-with potentially has significant consequences for very many aspects of HCI. So, in addition to designing for ease of use; designing for experience perhaps we should now add designing for being-with.