Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Affordance, conventions, and design
interactions
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
TUISTER: a tangible UI for hierarchical structures
Proceedings of the 9th international conference on Intelligent user interfaces
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
The tangible user interface and its evolution
Communications of the ACM - Organic user interfaces
Numerical Geometry of Non-Rigid Shapes
Numerical Geometry of Non-Rigid Shapes
Shape-changing mobiles: tapering in one-dimensional deformational displays in mobile phones
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Modular and deformable touch-sensitive surfaces based on time domain reflectometry
Proceedings of the 24th annual ACM symposium on User interface software and technology
The material practices of collaboration
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Glassblowing: forming a computational glass material
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Shape-changing interfaces: a review of the design space and open research questions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching User Experiences: The Workbook
Sketching User Experiences: The Workbook
I feel it in my fingers: haptic guidance on touch surfaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Tangible user interfaces utilize our ability to interact with everyday objects in order to manipulate virtual data. Designers and engineers usually follow the rule "form follows function", they support an existing interaction with a purpose-built interface. Still, we do not fully exploit the expressiveness of forms, materials and shapes of the nondigital objects we interact with. Therefore, we propose to invert the design process: we empower materiality to inspire the implementation of tangible interactions. Glass objects were chosen as an example of culturally and structurally rich objects: in a three-month workshop, these glass objects were transformed into interactive artefacts. In the paper, we present three resulting contributions: First, we describe our inverted design process as a tool for the stimulation of multidisciplinary development. Second, we derive a list of material-induced interactions. Third, we suggest form-related interactions as a means of designing future tangible interfaces.