ArcheoTUI - a tangible user interface for the virtual reassembly of fractured archeological objects

  • Authors:
  • P. Reuter;G. Riviere;N. Couture;N. Sorraing;L. Espinasse;R. Vergnieux

  • Affiliations:
  • INRIA Bordeaux University and LaBRI Bordeaux and LIPSI/ESTIA;LaBRI Bordeaux and LIPSI/ESTIA;LIPSI/ESTIA;INRIA Bordeaux University and LaBRI Bordeaux;Ausonius/Archeopole;Ausonius/Archeopole

  • Venue:
  • VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
  • Year:
  • 2007

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Abstract

Cultural objects of archeological findings are often broken and fractured into a large amount of fragments, and the archeologists are confronted by 3D puzzles when reassembling the fractured objects. Scanning the fragments and reassembling the corresponding 3D objects virtually is an elegant (and sometimes the only) solution. An efficient user interaction for the complex task to orientate or position two 3D objects relative to each other is essential, eventually in addition to automatic matching techniques. In this paper, we present ArcheoTUI, a new tangible user interface for the efficient assembly of the 3D scanned fragments of fractured archeological objects. The key idea is to use tangible props for the manipulation of the vir- tual fragments. In each hand, the user manipulates an electromagnetically tracked prop, and the translations and rotations are directly mapped to the corresponding virtual fragments on the display. For each hand, a correspond- ing foot pedal is used to clutch the movements of the hands. Hence, the hands of the user can be repositioned, or the user can be switched. The software of ArcheoTUI is designed to easily change assembly hypotheses, beyond classical undo/redo, by using a scene graph. We designed ArcheoTUI on the demand of archeaologists and in a direct collaboration with them, and we con- ducted a user study on site at their workplace. This user study revealed that the interface, and especially the foot pedal, was accepted, and that all the users managed to solve simple assembly tasks. In a case study, we show the assembly of one of their fractured archeological findings.