Toward a vision-based hand gesture interface
VRST '94 Proceedings of the conference on Virtual reality software and technology
Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
Vision-based 3-D tracking of humans in action
Vision-based 3-D tracking of humans in action
Segmentation of touching characters using an MLP
Pattern Recognition Letters
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
An HMM-Based Threshold Model Approach for Gesture Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
Speech/Gesture Interface to a Visual-Computing Environment
IEEE Computer Graphics and Applications
Real-Time Face Detection and Tracking Using PCA and NN
PRICAI '02 Proceedings of the 7th Pacific Rim International Conference on Artificial Intelligence: Trends in Artificial Intelligence
Vision-Based Gesture Recognition: A Review
GW '99 Proceedings of the International Gesture Workshop on Gesture-Based Communication in Human-Computer Interaction
Recognizing Temporal Trajectories Using the Condensation Algorithm
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
Design of an interface on PDA for Korean
IEEE Transactions on Consumer Electronics
Depth silhouettes for gesture recognition
Pattern Recognition Letters
Real time gesture recognition using continuous time recurrent neural networks
Proceedings of the ICST 2nd international conference on Body area networks
Gesture Recognition for a Webcam-Controlled First Person Shooter
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
Appearance based recognition methodology for recognising fingerspelling alphabets
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Rejection of non-meaningful activities for HMM-based activity recognition system
Image and Vision Computing
MICAI'07 Proceedings of the artificial intelligence 6th Mexican international conference on Advances in artificial intelligence
Cyclic and non-cyclic gesture spotting and classification in real-time applications
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Vision-based hand-gesture applications
Communications of the ACM
CAIP'11 Proceedings of the 14th international conference on Computer analysis of images and patterns - Volume Part I
Feature fusion for 3D hand gesture recognition by learning a shared hidden space
Pattern Recognition Letters
Accurate and efficient gesture spotting via pruning and subgesture reasoning
ICCV'05 Proceedings of the 2005 international conference on Computer Vision in Human-Computer Interaction
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Vision-Based game interface using human gesture
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Shape from pairwise silhouettes for plan-view map generation
Image and Vision Computing
A hierarchical approach to continuous gesture analysis for natural multi-modal interaction
Proceedings of the 14th ACM international conference on Multimodal interaction
Locally regularized sliced inverse regression based 3D hand gesture recognition on a dance robot
Information Sciences: an International Journal
Connecting users to virtual worlds within MPEG-V standardization
Image Communication
Personal and Ubiquitous Computing
HEGM: A hierarchical elastic graph matching for hand gesture recognition
Pattern Recognition
Touchless interaction in surgery
Communications of the ACM
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In vision-based interfaces for video games, gestures are used as commands for the games instead of pressing buttons on a keyboard or moving a mouse. In these interfaces, unintentional movements and continuous gestures must be supported to provide the user with a more natural interface. This paper proposes a novel gesture spotting method that combines gesture spotting with gesture recognition. It recognizes the meaningful movements while concurrently separating unintentional movements from a given image sequence. We applied our method to the recognition of upper-body gestures as the interface between a video game (Quake II) and its user. Experimental results show that the proposed method is, on average, 93.36% reliable in spotting gestures from continuous gestures, confirming its potential for a gesture-based interface for computer games.