Evaluation of real-time physics simulation systems
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Modeling time and topology for animation and visualization with examples on parametric geometry
Theoretical Computer Science
Efficient Interference Calculation by Tight Bounding Volumes
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Integration of haptics with Web3D using the SAI
Proceedings of the 14th International Conference on 3D Web Technology
Enhancing Haptic Rendering through Predictive Collision Detection
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
International Journal of Computer Games Technology
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This course will primarily cover widely accepted and proved methodologies in collision detection. In addition more advanced or recent topics such as continuous collision detection, ADFs, and using graphics hardware will be introduced. When appropriate the methods discussed will be tied to familiar applications such as rigid body and cloth simulation, and will be compared. The course is a good overview for those developing applications in physically based modeling, VR, haptics, and robotics.