Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Theory and Applications of Telemedicine
Journal of Medical Systems
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
Factors Affecting the Adoption of Telemedicine—A Multiple Adopter Perspective
Journal of Medical Systems
Haptic Rendering: Introductory Concepts
IEEE Computer Graphics and Applications
Collision detection and proximity queries
ACM SIGGRAPH 2004 Course Notes
X3D: Extensible 3D Graphics for Web Authors
X3D: Extensible 3D Graphics for Web Authors
Haptic Feedback Enhances Force Skill Learning
WHC '07 Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Computer Animation and Virtual Worlds
Special Section on Touching the 3rd Dimension: Prototyping 3D haptic data visualizations
Computers and Graphics
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Haptics force-feedback technology is fast becoming a consumer product and no longer only found in research laboratories. The emergence of the budget Falcon device (Novint Technologies, Inc., USA) represents a key step in the dissemination of haptics technology as it offers this functionality to home users, in particular to games players. Haptics has the potential to revolutionise the Human Computer Interface if novel and creative software solutions can be found to utilise it. Currently developing for haptics requires low level programming knowledge, which is often a barrier to uptake. This paper looks at how haptics support can be integrated into an X3D authored virtual world using an open source haptics library via the Scene Authoring Interface (SAI). We supply a partial implementation of a Java wrapping to the HAPI open-source haptics library and provide a demonstration of its use within the Xj3D browser through SAI. This work is intended to contribute to a possible future haptics extension of the ISO X3D standard.