Not all physics simulators can be wrong in the same way

  • Authors:
  • Shane Eric Celis;Josh Bongard

  • Affiliations:
  • University of Vermont, Burlington, VT, USA;University of Vermont, Burlington, VT, USA

  • Venue:
  • Proceedings of the 14th annual conference companion on Genetic and evolutionary computation
  • Year:
  • 2012

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Abstract

Transferring designs in evolutionary robotics from simulation to reality remains problematic. It has been addressed by using quasi-static physics simulators, adding noise to encourage robustness, and evolving primarily in simulation then evolving on actual hardware for fine-tuning. This paper experiments with this idea: All physics simulators have errors, but if the errors are distinct, one might profitably use multiple simulators to detect unrealistic physical behavior in simulation. Two physics simulators are used to evolve a controller for quadruped locomotion. Preliminary results validate some assumptions and further work is suggested.