KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
Direct, spatial, and dexterous interaction with see-through 3D desktop
ACM SIGGRAPH 2012 Posters
Binocular cursor: enabling selection on transparent displays troubled by binocular parallax
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Binocular parallax is a problem for any interaction system that has a transparent display and objects behind it. A proposed quantitative measure called Binocular Selectability Discriminant (BSD) allows UI designers to predict the ability of the user to perform selection task in their transparent display systems, in spite of binocular parallax. A proposed technique called Single-Distance Pseudo Transparency (SDPT) aims to eliminate binocular parallax for on-screen interactions that require precision. A mock-up study shows potentials and directions for future investigation.