Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Bundle Adjustment - A Modern Synthesis
ICCV '99 Proceedings of the International Workshop on Vision Algorithms: Theory and Practice
A Multi-scale Approach to 3D Scattered Data Interpolation with Compactly Supported Basis Functions
SMI '03 Proceedings of the Shape Modeling International 2003
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
Photo tourism: exploring photo collections in 3D
ACM SIGGRAPH 2006 Papers
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
3D Reconstruction from Multiple Images Part 1: Principles
Foundations and Trends® in Computer Graphics and Vision
Computer Vision: Algorithms and Applications
Computer Vision: Algorithms and Applications
Interactive 3D modeling of indoor environments with a consumer depth camera
Proceedings of the 13th international conference on Ubiquitous computing
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
PR'05 Proceedings of the 27th DAGM conference on Pattern Recognition
Variational optical flow computation in real time
IEEE Transactions on Image Processing
Scalable real-time volumetric surface reconstruction
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Hi-index | 0.00 |
Visual effects pipelines typically require accurate set and environment geometry. However, the type and quality of data obtained on set during production are typically outside the control of the post-production visual effects crew. We present a photogrammetry system which is flexible with respect to input data, and with respect to the specific needs of a shot. Geometry can be reconstructed from a set of input images, which can include a combination of perspective images and spherical images. Direct geometry inputs (e.g. LIDAR scans or Kinect depth maps) can also be integrated into the reconstruction. Alternatively, a pre-existing model can be refined to conform to input imagery, preserving mesh topology if desired, or adaptively re-meshed according to local detail. This process can be guided interactively, to efficiently produce satisfactory geometry though the form and quality of input data may vary.