WI '01 Proceedings of the First Asia-Pacific Conference on Web Intelligence: Research and Development
IEEE Internet Computing
Smart Devices and Soft Controllers
IEEE Internet Computing
Learning invariant object recognition in the visual system with continuous transformations
Biological Cybernetics
Bringing Semantics to Web Services with OWL-S
World Wide Web
Journal of Cognitive Neuroscience
Cyber-I: Vision of the Individual's Counterpart on Cyberspace
DASC '09 Proceedings of the 2009 Eighth IEEE International Conference on Dependable, Autonomic and Secure Computing
An immersive system for browsing and visualizing surveillance video
Proceedings of the international conference on Multimedia
Automating energy management in green homes
Proceedings of the 2nd ACM SIGCOMM workshop on Home networks
Smart phone use by non-mobile business users
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
IEEE Intelligent Systems
Virtual and Real-World Ontology Services
IEEE Internet Computing
Mirror Worlds: Experimenting with Heterogeneous AR
ISUVR '11 Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality
Virtual compass: relative positioning to sense mobile social interactions
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Research challenges and perspectives on Wisdom Web of Things (W2T)
The Journal of Supercomputing
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The Everything is Alive (EiA) project at University of Arkansas is focused on pervasive computing. We consider that every physical object can be a living smart object and any services can be a living phenomenon. The goal of EiA is to make everything alive to make our lives revive with the objective to make use of all objects and services surrounding us to make our life better. Our project is goal-oriented, and the scope of this project is broad, encompassing Ubiquitous Intelligence, Cyber-Individual, Brain Informatics, and Web Intelligence. In this paper, we discuss how those technologies can be integrated together and fit into a seamless cycle like the one proposed in the Wisdom Web of Things (W2T). We also provide two case studies from our EiA project. The first case study is to demonstrate how a concept first tested in a virtual environment can be successfully implemented in the real world later when technological advances finally caught up. The data collection step and the ability to manually control smart objects of the W2T cycle are fulfilled in this step. The second case study is to show how the software simulator and hardware implementation are abstracted from the underlying algorithm, and thus, it serves as an example of how virtual worlds can be used as a test bed for W2T, especially with regards to the development of the remaining steps of the W2T cycle.