Skeletal input for user interaction in X3D

  • Authors:
  • Manuel Olbrich;Tobias Franke;Jens Keil;Sven Hertling

  • Affiliations:
  • Fraunhofer IGD/TU Darmstadt;Fraunhofer IGD/TU Darmstadt;Fraunhofer IGD/TU Darmstadt;Fraunhofer IGD/TU Darmstadt

  • Venue:
  • Proceedings of the 18th International Conference on 3D Web Technology
  • Year:
  • 2013

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Abstract

Recent developments in depth sensor technology enable developers to use skeletal input in interactive 3D environments with high user fluctuation like museum exhibits. However, the question of how to use natural user input and body movement to control rich interactive and immersive environments remains and demands more intuitive solutions due to the new audience. In this paper, we document different forms of interaction that where designed to be used by untrained visitors and regard hand and body gestures form a user centric angle instead of a technological pointof-view. We thereby show how we cope with untrained user expectations and how we intuitively guide them to use the systems. In addition, we discuss how the results could be improved based on an informal evaluation and observations made on-site.