Utilizing X3D for immersive environments
Proceedings of the ninth international conference on 3D Web technology
Enhancing realism of mixed reality applications through real-time depth-imaging devices in X3D
Proceedings of the 16th International Conference on 3D Web Technology
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
Controller-free exploration of medical image data: Experiencing the Kinect
CBMS '11 Proceedings of the 2011 24th International Symposium on Computer-Based Medical Systems
A flexible approach to gesture recognition and interaction in X3D
Proceedings of the 17th International Conference on 3D Web Technology
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Recent developments in depth sensor technology enable developers to use skeletal input in interactive 3D environments with high user fluctuation like museum exhibits. However, the question of how to use natural user input and body movement to control rich interactive and immersive environments remains and demands more intuitive solutions due to the new audience. In this paper, we document different forms of interaction that where designed to be used by untrained visitors and regard hand and body gestures form a user centric angle instead of a technological pointof-view. We thereby show how we cope with untrained user expectations and how we intuitively guide them to use the systems. In addition, we discuss how the results could be improved based on an informal evaluation and observations made on-site.