Communications of the ACM
A gestural approach to presentation exploiting motion capture metaphors
Proceedings of the International Working Conference on Advanced Visual Interfaces
3D puppetry: a kinect-based interface for 3D animation
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
A user-centric control and navigation for augmented virtual environment surveillance application
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
Multiple structured light-based depth sensors for human motion analysis: a review
IWAAL'12 Proceedings of the 4th international conference on Ambient Assisted Living and Home Care
Eyes-free interaction with free-hand gestures and auditory menus
International Journal of Human-Computer Studies
Skeletal input for user interaction in X3D
Proceedings of the 18th International Conference on 3D Web Technology
Touch the air: an event-driven framework for interactive environments
Proceedings of the 19th Brazilian symposium on Multimedia and the web
Two handed mid-air gestural HCI: point + command
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
Evolutionary joint selection to improve human action recognition with RGB-D devices
Expert Systems with Applications: An International Journal
Touchless interaction in surgery
Communications of the ACM
Context-based hand gesture recognition for the operating room
Pattern Recognition Letters
CUBOD: a customized body gesture design tool for end users
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Hand shape classification using depth data for unconstrained 3D interaction
Journal of Ambient Intelligence and Smart Environments - Ambient and Smart Component Technologies for Human Centric Computing
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In this paper, an open-source system for a controller-free, highly interactive exploration of medical images is presented. By using a Microsoft Xbox Kinect as the only input device, the system's user interface allows users to interact at a distance through hand and arm gestures. The paper also details the interaction techniques we have designed specifically for the deviceless exploration of medical imaging data. Since the user interface is touch-free and does not require complex calibration steps, it is suitable for use in operating rooms, where non-sterilizable devices cannot be used.