Experimentation in software engineering: an introduction
Experimentation in software engineering: an introduction
Maintaining knowledge about temporal intervals
Communications of the ACM
Conceptual Information Processing
Conceptual Information Processing
Representation and recognition of action in interactive spaces
Representation and recognition of action in interactive spaces
Automatic reconstruction of personalized avatars from 3D face scans
Computer Animation and Virtual Worlds
Controller-free exploration of medical image data: Experiencing the Kinect
CBMS '11 Proceedings of the 2011 24th International Symposium on Computer-Based Medical Systems
Chinese shadow puppetry with an interactive interface using the kinect sensor
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part I
View-independent Hand Posture Recognition from Single Depth Images Using PCA and Flusser Moments
SITIS '12 Proceedings of the 2012 Eighth International Conference on Signal Image Technology and Internet Based Systems
View-independent Hand Posture Recognition from Single Depth Images Using PCA and Flusser Moments
SITIS '12 Proceedings of the 2012 Eighth International Conference on Signal Image Technology and Internet Based Systems
Development of interactive virtual environments using Java and Kinect technologies
Proceedings of the 19th Brazilian symposium on Multimedia and the web
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Since the advent of Kinect, there has been an outbreak of applications that go beyond mouse and keyboard interfaces. Applications developers aim to enrich and re-imagine these interfaces using gesture and voice commands recognition for controlling some virtual and real world objects using a natural interaction mechanism. Aligned to this, there are problems to set a standard for these interfaces, plus a huge effort in performing simple tasks such as connecting sensors, processing data, recognizing gestures and running actions in real or virtual world. This paper proposes an extendable event-driven framework that improves the life cycle of designing and building interactive environments, making it possible to interact with both real and virtual environments.