Experimentation in software engineering: an introduction
Experimentation in software engineering: an introduction
The Role of Deliberate Artificial Design Elements in Software Engineering Experiments
IEEE Transactions on Software Engineering
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Static and dynamic hand-gesture recognition for augmented reality applications
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Vision-based hand-gesture applications
Communications of the ACM
The future of natural user interfaces
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Foreseeing the Transformative Role of IT in Lectures
ICALT '11 Proceedings of the 2011 IEEE 11th International Conference on Advanced Learning Technologies
Controller-free exploration of medical image data: Experiencing the Kinect
CBMS '11 Proceedings of the 2011 24th International Symposium on Computer-Based Medical Systems
Slideshow: Gesture-aware PPT presentation
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
Gesture recognition on a mobile device for remote event generation
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
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Speaking in public may be a challenging task in terms of self-control and attention to the concepts to expose and to non-verbal communication. Presentation software, like Microsoft PowerPoint™ or OpenOffice, may support the speaker in organizing and controlling the flow of his/her discussion by commanding the slide change. In this paper we describe an approach exploiting the availability of the Microsoft Kinect™ advanced game controller to manage a presentation software through a Natural User Interface (NUI). The approach, named Kinect Presenter (KiP), adopts motion capture to recognize body gestures representing interaction metaphors. We perform a preliminary evaluation aiming at assessing the degree of support provided by the proposed interaction approach to the speaker activities. The assessment is based on the combined usage of two techniques: a questionnaire-based survey and an empirical analysis. The context of this study was constituted of Bachelor and PhD students in Computer Science at the University of Salerno, and teachers and employees from the same university. First results were adequate both in terms of satisfaction and performances, also when compared with a wireless mouse-based interaction approach.