Understanding objects with curved surfaces from a single perspective view of boundaries
Artificial Intelligence
The constraints on images of rectangular polyhedra
IEEE Transactions on Pattern Analysis and Machine Intelligence
Machine interpretation of line drawings
Machine interpretation of line drawings
Creating volume models from edge-vertex graphs
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Conceptual design and analysis by sketching
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Svalabard: une table à dessin virtuelle pour la modélisation 3D
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2006 Courses
Making the most of using depth reasoning to label line drawings of engineering objects
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2007 courses
A freehand sketching interface for progressive construction of 3D objects
ACM SIGGRAPH 2007 courses
A sketch-based interface for iterative design and analysis of 3D objects
ACM SIGGRAPH 2007 courses
Correlation-based reconstruction of a 3D object from a single freehand sketch
ACM SIGGRAPH 2007 courses
Optimization-based reconstruction of a 3D object from a single freehand line drawing
ACM SIGGRAPH 2007 courses
Regularity selection for effective 3D object reconstruction from a single line drawing
Pattern Recognition Letters
An interactive sketching method for 3D object modeling
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Frontal geometry from sketches of engineering objects: is line labelling necessary?
Computer-Aided Design
Technical Section: An optimisation-based reconstruction engine for 3D modelling by sketching
Computers and Graphics
A survey on geometrical reconstruction as a core technology to sketch-based modeling
Computers and Graphics
A freehand sketching interface for progressive construction of 3D objects
Computers and Graphics
A new algorithm for finding faces in wireframes
Computer-Aided Design
Smart sketch system for 3D reconstruction based modeling
SG'03 Proceedings of the 3rd international conference on Smart graphics
Self-correctional 3D shape reconstruction from a single freehand line drawing
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
CIGRO: a minimal instruction set calligraphic interface for sketch-based modeling
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
On the evolution of geometrical reconstruction as a core technology to sketch-based modeling
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Can machines interpret line drawings?
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Producing models from drawings of curved surfaces
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
A sketching interface for 3D modeling of polyhedrons
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
A hybrid intelligent system for 3D reconstruction from a single line drawing
International Journal of Computer Applications in Technology
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Visualizing the third dimension while designing 3D objects is an awkward process in mechanical CAD systems, given the current state of the art. We describe a computer system that automatically constructs the shape of a 3D object from a single 2D sketch. The method makes it convenient to create and manipulate 3D objects and is thus seen as an intelligent user interface for CAD and 3D graphics applications. The proposed technique is built on well known results in image analysis. These results are applied in conjunction with some perceptual rules to determine 3D structure from a rough line drawing. The principles are illustrated by a computer implementation that works in a nontrivial object domain.