Machine interpretation of line drawings
Machine interpretation of line drawings
Geometric and solid modeling: an introduction
Geometric and solid modeling: an introduction
Effectively Labeling Planar Projections of Polyhedra
IEEE Transactions on Pattern Analysis and Machine Intelligence
Weavings, sections and projections of spherical polyhedra
Discrete Applied Mathematics
Creating solid models from single 2D sketches
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Interpreting a 3D object from a rough 2D line drawing
VIS '90 Proceedings of the 1st conference on Visualization '90
Geometric Methods for Shape Recovery from Line Drawings of Polyhedra
Journal of Mathematical Imaging and Vision
Constraints Between Distant Lines in the Labelling of Line Drawings of Polyhedral Scenes
International Journal of Computer Vision
A Review of 3D Reconstruction Techniques from 2D Orthographic Line Drawings
GMAI '07 Proceedings of the Geometric Modelling and Imaging
What the Back of the Object Looks Like: 3D Reconstruction from Line Drawings without Hidden Lines
IEEE Transactions on Pattern Analysis and Machine Intelligence
An interactive sketching method for 3D object modeling
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Frontal geometry from sketches of engineering objects: is line labelling necessary?
Computer-Aided Design
A survey on geometrical reconstruction as a core technology to sketch-based modeling
Computers and Graphics
A new algorithm for finding faces in wireframes
Computer-Aided Design
Investigations of the compliance function in 3D reconstruction from 2D line drawings
International Journal of Computer Applications in Technology
3D Object Modeling using Sketches
Information Resources Management Journal
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An essential prerequisite to construct a manifold trihedral polyhedron from a given natural (or partial-view) sketch is solution of the ''wireframe sketch from a single natural sketch (WSS)'' problem, which is the subject of this paper. Published solutions view WSS as an ''image-processing''/''computer vision'' problem where emphasis is placed on analyzing the given input (natural sketch) using various heuristics. This paper proposes a new WSS method based on robust tools from graph theory, solid modeling and Euclidean geometry. Focus is placed on producing a minimal wireframe sketch that corresponds to a topologically correct polyhedron.