The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Information Theoretic Clustering
IEEE Transactions on Pattern Analysis and Machine Intelligence
Efficient Manipulation of Object Groups in Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Selection: 524,288 ways to say "this is interesting"
INFOVIS '96 Proceedings of the 1996 IEEE Symposium on Information Visualization (INFOVIS '96)
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
Information Visualization: Perception for Design
Information Visualization: Perception for Design
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Resizing beyond widgets: object resizing techniques for immersive virtual environments
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Group Selection Techniques for Efficient 3D Modeling
3DUI '06 Proceedings of the 3D User Interfaces
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2006 Courses
Taxonomy and experimental evaluation of two-handed selection techniques for volumetric data
Taxonomy and experimental evaluation of two-handed selection techniques for volumetric data
Design and evaluation of a perceptual-based object group selection technique
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Shaping 3-D boxes: A full 9 degree-of-freedom docking experiment
VR '11 Proceedings of the 2011 IEEE Virtual Reality Conference
Tangible windows for a free exploration of wide 3D virtual environment
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Hi-index | 0.00 |
The task of multiple object selection (MOS) in immersive virtual environments is important and still largely unexplored. The difficulty of efficient MOS increases with the number of objects to be selected. E.g. in small-scale MOS, only a few objects need to be simultaneously selected. This may be accomplished by serializing existing single-object selection techniques. In this paper, we explore various MOS tools for large-scale MOS. That is, when the number of objects to be selected are counted in hundreds, or even thousands. This makes serialization of single-object techniques prohibitively time consuming. Instead, we have implemented and tested two of the existing approaches to 3-D MOS, a brush and a lasso, as well as a new technique, a magic wand, which automatically selects objects based on local proximity to other objects. In a formal user evaluation, we have studied how the performance of the MOS tools are affected by the geometric configuration of the objects to be selected. Our studies demonstrate that the performance of MOS techniques is very significantly affected by the geometric scenario facing the user. Furthermore, we demonstrate that a good match between MOS tool shape and the geometric configuration is not always preferable, if the applied tool is complex to use.