Parts, image, and sketch based 3D modeling method

  • Authors:
  • Jun Murakawa;Ilmi Yoon;Tracie Hong;Edward Lank

  • Affiliations:
  • Computer Science Department, San Francisco State University, San Francisco, CA;Computer Science Department, San Francisco State University, San Francisco, CA;Computer Science Department, San Francisco State University, San Francisco, CA;David R. Cheriton School of Computer Science, University of Waterloo, Waterloo, ON, Canada

  • Venue:
  • SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
  • Year:
  • 2006

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Abstract

Despite their many benefits, challenges exist in the creation of 3D models, particularly for individual not currently skilled with 3D modeling software. To address this, we explore the creation of 3D modeling software for non-domain experts that uses a hierarchical parts database of generic 3D models, and deforms models into specific related target objects using image guided 3D model morphing. A human-in-the-loop sketching interface supports image registration and constrains our geometrical transformation to support real time morphing of generic models into accurate representations of new objects for which users wish a 3D model. Applying the application to the study of insects in biology, we find that the application supports the creation of realistic 3D models, and that the application is of value to educators and researchers in entomology.