Real time design and animation of fractal plants and trees
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fractals everywhere
Combinatorial analysis of ramified patterns and computer imagery of trees
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
Animation of plant development
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Fractal modelling: growth and form in biology
Fractal modelling: growth and form in biology
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
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Plant structure, representing the physical link among different organs, includes many similar substructures. In this paper, a new method is presented to construct plant architectural models of most plant species. The plant structure is decomposed into a stem, a set of lateral substructures and a terminal substructure, which is called substructure decomposition; then based on substructure decomposition, the plant structures are expressed in an iterative way; and further the derivative formula is employed to compute the number of organs in plant structures to get the geometrical sizes of 3D plant organs by borrowing Hydraulic Model. Using 3D organs, a substructure library is built. Based on the substructures stored in substructure library, one can construct 3D plant structure according to certain topological and geometrical rules. The experiments with different plant species are included in this paper to demonstrate the validity of the new method for constructing plant structures. The experimental results show that the approach follows botanical knowledge with high efficiency in constructing plant structures of most plant species. In addition, this method enables users to check the detail information of plant structure.