Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
The theory, design, implementation and evaluation of a three-dimensional surface detection algorithm
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Voxel space automata: modeling with stochastic growth processes in voxel space
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Ray tracing deterministic 3-D fractals
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Efficient antialiased rendering of 3-D linear fractals
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Guaranteeing the topology of an implicit surface polygonization for interactive modeling
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Converting Discrete Images to Partitioning Trees
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
IFS Fractal Interpolation for 2D and 3D Visualization
VIS '95 Proceedings of the 6th conference on Visualization '95
Interactive visualization of quaternion Julia sets
VIS '90 Proceedings of the 1st conference on Visualization '90
A journey into the fourth dimension
VIS '90 Proceedings of the 1st conference on Visualization '90
The Immersive Visualization Probe for Exploring n-Dimensional Spaces
IEEE Computer Graphics and Applications
Guaranteeing the topology of an implicit surface polygonization for interactive modeling
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
The general quaternionic M-J sets on the mapping z←zα+c(α ε N)
Computers & Mathematics with Applications
IJCAI'83 Proceedings of the Eighth international joint conference on Artificial intelligence - Volume 2
The flipping cube: a device for rotating 3D rasters
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
Automatic shape generation based on quadratic four-dimensional fractals
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
The emergence and growth of evolutionary art: 1980--1993
ACM SIGGRAPH 2013 Art Gallery
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We present some straightforward algorithms for the generation and display in 3-D of fractal shapes. These techniques are very general and particularly adapted to shapes which are much more costly to generate than to display, such as those fractal surfaces defined by iteration of algebraic transformations. In order to deal with the large space and time requirements of calculating these shapes, we introduce a boundary-tracking algorithm particularly adapted for array-processor implementation. The resulting surfaces are then shaded and displayed using z-buffer type algorithms. A new class of displayable geometric objects, with great diversity of form and texture, is introduced by these techniques.