SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Fractals everywhere
Fantastic deterministic fractals
The Science of Fractal Images
The Science of Fractal Images
Bounding ellipsoids for ray-fractal intersection
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
New Techniques for Ray Tracing Procedurally Defined Objects
ACM Transactions on Graphics (TOG)
Koch Curves as Attractors and Repellers
IEEE Computer Graphics and Applications
Generation and display of geometric fractals in 3-D
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Efficient antialiased rendering of 3-D linear fractals
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Height distributional distance transform methods for height field ray tracing
ACM Transactions on Graphics (TOG)
A Lipschitz method for accelerated volume rendering
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Immersive 4D visualization of complex dynamics
Proceedings of the 1998 workshop on New paradigms in information visualization and manipulation
IFS Fractal Interpolation for 2D and 3D Visualization
VIS '95 Proceedings of the 6th conference on Visualization '95
Interactive visualization of quaternion Julia sets
VIS '90 Proceedings of the 1st conference on Visualization '90
A journey into the fourth dimension
VIS '90 Proceedings of the 1st conference on Visualization '90
The Immersive Visualization Probe for Exploring n-Dimensional Spaces
IEEE Computer Graphics and Applications
The general quaternionic M-J sets on the mapping z←zα+c(α ε N)
Computers & Mathematics with Applications
The flipping cube: a device for rotating 3D rasters
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
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As shown in 1982, Julia sets of quadratic functions as well as many other deterministic fractals exist in spaces of higher dimensionality than the complex plane. Originally a boundary-tracking algorithm was used to view these structures but required a large amount of storage space to operate. By ray tracing these objects, the storage facilities of a graphics workstation frame buffer are sufficient. A short discussion of a specific set of 3-D deterministic fractals precedes a full description of a ray-tracing algorithm applied to these objects. A comparison with the boundary-tracking method and applications to other 3-D deterministic fractals are also included.