Distance transformations in digital images
Computer Vision, Graphics, and Image Processing
Accurate triangulations of deformed, intersecting surfaces
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
An Efficient Uniform Cost Algorithm Applied to Distance Transforms
IEEE Transactions on Pattern Analysis and Machine Intelligence
Ray tracing deterministic 3-D fractals
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Guaranteed ray intersections with implicit surfaces
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Accelerating volume animation by space-leaping
VIS '93 Proceedings of the 4th conference on Visualization '93
Cell-based first-hit ray casting
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
IEEE Transactions on Visualization and Computer Graphics
STEPS - An Application for Simulation of Transsphenoidal Endonasal Pituitary Surgery
VIS '04 Proceedings of the conference on Visualization '04
Advanced Virtual Endoscopic Pituitary Surgery
IEEE Transactions on Visualization and Computer Graphics
A Half-Skewed Octree for Volume Ray Casting
IEICE - Transactions on Information and Systems
Accelerating volume rendering by ray leaping with back steps
Computer Methods and Programs in Biomedicine
Efficient display of background objects for virtual endoscopy using flexible first-hit ray casting
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
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