SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
The influence of dynamic shadows on presence in immersive virtual environments
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
SIGGRAPH '96 ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Radiosity Redistribution for Dynamic Environments
IEEE Computer Graphics and Applications
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An Efficient Radiosity Approach for Realistic Image Synthesis
IEEE Computer Graphics and Applications
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Current state-of-the-art virtual reality (VR) systems provide realistic illumination only for static scenes, since shadows are calculated off-line and cannot be updated at interactive rates. This paper presents a new method for incorporating realistic radiosity shadows also in interactive VR applications. A radiosity process and the VR rendering process are coupled. User interactions trigger the radiosity process, which updates the illumination by providing corrected vertex colors. To speed up radiosity updates, coherences are exploited. Thus, on-line updated radiosity shadows can be integrated into interactive, dynamic virtual environments, providing a high degree of visual realism.