A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2008 classes
Dynamic radiosity shadows for interactive virtual environments
Future Generation Computer Systems
Group accelerated shooting methods for radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Rendering inhomogeneous surfaces with radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
A hardware algorithm for fast realistic image synthesis
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
Hardware challenges for ray tracing and radiosity algorithms
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
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The radiosity method models the interaction of light between diffusely reflecting surfaces and accurately predicts the global illumination effects. Procedures are now available to simulate complex environments including occluded and textured surfaces. For accurate rendering, the environment must be discretized into a fine mesh, particularly in areas of high intensity gradients. The interdependence between surfaces implies solution techniques which are computationally intractable. This article describes new procedures to predict the global illumination function without excessive computational expense. Statistics indicate the enormous potential of this approach for realistic image synthesis, particularly for dynamic images of static environments.