Single Lens Stereo with a Plenoptic Camera
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Physically-based glare effects for digital images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An Experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2006 Papers
Fast separation of direct and global components of a scene using high frequency illumination
ACM SIGGRAPH 2006 Papers
Reconstructing Occluded Surfaces Using Synthetic Apertures: Stereo, Focus and Robust Measures
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Veiling glare in high dynamic range imaging
ACM SIGGRAPH 2007 papers
Symmetric photography: exploiting data-sparseness in reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Spatio-angular resolution tradeoffs in integral photography
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Removing image artifacts due to dirty camera lenses and thin occluders
ACM SIGGRAPH Asia 2009 papers
CATRA: interactive measuring and modeling of cataracts
ACM SIGGRAPH 2011 papers
Computational plenoptic imaging
ACM SIGGRAPH 2012 Courses
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Glare arises due to multiple scattering of light inside the camera's body and lens optics and reduces image contrast. While previous approaches have analyzed glare in 2D image space, we show that glare is inherently a 4D ray-space phenomenon. By statistically analyzing the ray-space inside a camera, we can classify and remove glare artifacts. In ray-space, glare behaves as high frequency noise and can be reduced by outlier rejection. While such analysis can be performed by capturing the light field inside the camera, it results in the loss of spatial resolution. Unlike light field cameras, we do not need to reversibly encode the spatial structure of the ray-space, leading to simpler designs. We explore masks for uniform and non-uniform ray sampling and show a practical solution to analyze the 4D statistics without significantly compromising image resolution. Although diffuse scattering of the lens introduces 4D low-frequency glare, we can produce useful solutions in a variety of common scenarios. Our approach handles photography looking into the sun and photos taken without a hood, removes the effect of lens smudges and reduces loss of contrast due to camera body reflections. We show various applications in contrast enhancement and glare manipulation.