Feature-based image metamorphosis
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View interpolation for image synthesis
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SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Disparity-based view morphing—a new technique for image-based rendering
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Depth Discontinuities by Pixel-to-Pixel Stereo
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Multiple view geometry in computer visiond
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Unstructured lumigraph rendering
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Feature-based light field morphing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Spatio-temporal view interpolation
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Hierarchical Symmetric Stereo Algorithm Using Dynamic Programming
International Journal of Computer Vision
Novel View Synthesis by Cascading Trilinear Tensors
IEEE Transactions on Visualization and Computer Graphics
Polymorph: Morphing Among Multiple Images
IEEE Computer Graphics and Applications
An Affine Invariant Interest Point Detector
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
View Synthesis by Trinocular Edge Matching and Transfer
WACV '98 Proceedings of the 4th IEEE Workshop on Applications of Computer Vision (WACV'98)
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Two-Frame Wide Baseline Matching
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
A Framework for Model-Based Tracking Experiments in Image Sequences
International Journal of Computer Vision
Stereoscopic View Synthesis by View Morphing
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
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Image Morphing in Frequency Domain
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Spatio-angular resolution tradeoffs in integral photography
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
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This paper presents an efficient image-based approach to navigate a scene based on only three wide-baseline uncalibrated images without the explicit use of a 3D model. After automatically recovering corresponding points between each pair of images, an accurate trifocal plane is extracted from the trifocal tensor of these three images. Next, based on a small number of feature marks using a friendly GUI, the correct dense disparity maps are obtained by using our trinocular-stereo algorithm. Employing the barycentric warping scheme with the computed disparity, we can generate an arbitrary novel view within a triangle spanned by three camera centers. Furthermore, after self-calibration of the cameras, 3D objects can be correctly augmented into the virtual environment synthesized by the tri-view morphing algorithm. Three applications of the tri-view morphing algorithm are demonstrated. The first one is 4D video synthesis, which can be used to fill in the gap between a few sparsely located video cameras to synthetically generate a video from a virtual moving camera. This synthetic camera can be used to view the dynamic scene from a novel view instead of the original static camera views. The second application is multiple view morphing, where we can seamlessly fly through the scene over a 2D space constructed by more than three cameras. The last one is dynamic scene synthesis using three still images, where several rigid objects may move in any orientation or direction. After segmenting three reference frames into several layers, the novel views in the dynamic scene can be generated by applying our algorithm. Finally, the experiments are presented to illustrate that a series of photo-realistic virtual views can be generated to fly through a virtual environment covered by several static cameras.