Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Plenoptic Modeling and Rendering from Image Sequences Taken by Hand-Held Camera
Mustererkennung 1999, 21. DAGM-Symposium
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
Multi-view coding for image-based rendering using 3-D scene geometry
IEEE Transactions on Circuits and Systems for Video Technology
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In this paper, we propose a method for obtaining a textured billboards representation of a static scene, given a sequence of calibrated video images. Each billboard is a textured and partially transparent plane into which the input images are mapped using perspective projection. Binning using Hough transform is used to find the position of the billboards, and optic flow measures are used to determine their textures. Since these billboards are correct only from specific view-points, view-dependent rendering is used to choose and display appropriate billboards to reproduce the input.