Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Computer Graphics and Applications
Mean Shift, Mode Seeking, and Clustering
IEEE Transactions on Pattern Analysis and Machine Intelligence
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
What Energy Functions Can Be Minimizedvia Graph Cuts?
IEEE Transactions on Pattern Analysis and Machine Intelligence
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
An Experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multiple View Reconstruction of People
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Synchronization and Calibration of Camera Networks from Silhouettes
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 1 - Volume 01
A Quasi-Dense Approach to Surface Reconstruction from Uncalibrated Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM SIGGRAPH 2005 Papers
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
Fusion of Multi-View Silhouette Cues Using a Space Occupancy Grid
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
Jump flooding in GPU with applications to Voronoi diagram and distance transform
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Photo tourism: exploring photo collections in 3D
ACM SIGGRAPH 2006 Papers
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Synthesizing Free-Viewpoint Images from Multiple View Videos in Soccer Stadium
CGIV '06 Proceedings of the International Conference on Computer Graphics, Imaging and Visualisation
Multimodal 3D Shape Recovery from Texture, Silhouette and Shadow Information
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Weighted Minimal Hypersurface Reconstruction
IEEE Transactions on Pattern Analysis and Machine Intelligence
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
Synthesis and evaluation of linear motion transitions
ACM Transactions on Graphics (TOG)
Finding paths through the world's photos
ACM SIGGRAPH 2008 papers
Unwrap mosaics: a new representation for video editing
ACM SIGGRAPH 2008 papers
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
Shadows in Three-Source Photometric Stereo
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part I
Video SnapCut: robust video object cutout using localized classifiers
ACM SIGGRAPH 2009 papers
Dynamic shape capture using multi-view photometric stereo
ACM SIGGRAPH Asia 2009 papers
Unstructured video-based rendering: interactive exploration of casually captured videos
ACM SIGGRAPH 2010 papers
Ambient point clouds for view interpolation
ACM SIGGRAPH 2010 papers
Multiple View Wide-Baseline Trimap Propagation for Natural Video Matting
CVMP '10 Proceedings of the 2010 Conference on Visual Media Production
Modeling dynamic scenes recorded with freely moving cameras
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
A tutorial on particle filters for online nonlinear/non-GaussianBayesian tracking
IEEE Transactions on Signal Processing
Passive reconstruction of high quality textured 3D models of works of art
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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In this chapter we explore the possibility of interactively navigating a collection of casually captured videos of a performance: real-world footage captured on hand held cameras by a few members of the audience. The aim is to navigate the video collection in 3D by generating video based rendering of the performance using the offline pre-computed reconstruction of the event. We propose two different techniques to obtain this reconstruction, considering that the video collection may have been recorded in complex, uncontrolled outdoor environments. One approach recovers the event geometry by exploring the temporal domain of each video independently, while the other explores the spatial domain of the video collection at each time instant, independently. The pros and cons of the two methods and their applicability to the addressed navigation problem, are also discussed. In the end, we propose an interactive GPU-accelerated viewing tool to navigate the video collection.