Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Review and analysis of solutions of the three point perspective pose estimation problem
International Journal of Computer Vision
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast Lighting Independent Background Subtraction
International Journal of Computer Vision - Special issue on a special section on visual surveillance
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Computer Graphics and Applications
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
What Energy Functions Can Be Minimizedvia Graph Cuts?
IEEE Transactions on Pattern Analysis and Machine Intelligence
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
An Experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multiple View Reconstruction of People
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
Fusion of Multi-View Silhouette Cues Using a Space Occupancy Grid
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Weighted Minimal Hypersurface Reconstruction
IEEE Transactions on Pattern Analysis and Machine Intelligence
Dynamic shape capture using multi-view photometric stereo
ACM SIGGRAPH Asia 2009 papers
Unstructured video-based rendering: interactive exploration of casually captured videos
ACM SIGGRAPH 2010 papers
3D reconstruction and video-based rendering of casually captured videos
Proceedings of the 2010 international conference on Video Processing and Computational Video
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Dynamic scene modeling is a challenging problem in computer vision. Many techniques have been developed in the past to address such a problem but most of them focus on achieving accurate reconstructions in controlled environments, where the background and the lighting are known and the cameras are fixed and calibrated. Recent approaches have relaxed these requirements by applying these techniques to outdoor scenarios. The problem however becomes even harder when the cameras are allowed to move during the recording since no background color model can be easily inferred. In this paper we propose a new approach to model dynamic scenes captured in outdoor environments with moving cameras. A probabilistic framework is proposed to deal with such a scenario and to provide a volumetric reconstruction of all the dynamic elements of the scene. The proposed algorithm was tested on a publicly available dataset filmed outdoors with six moving cameras. A quantitative evaluation of the method was also performed on synthetic data. The obtained results demonstrated the effectiveness of the approach considering the complexity of the problem.