Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
Bayesian 3D Modeling from Images Using Multiple Depth Maps
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Detailed Real-Time Urban 3D Reconstruction from Video
International Journal of Computer Vision
PCS'09 Proceedings of the 27th conference on Picture Coding Symposium
PCS'09 Proceedings of the 27th conference on Picture Coding Symposium
Multi-layered coding of depth for virtual view synthesis
PCS'09 Proceedings of the 27th conference on Picture Coding Symposium
Shape-adaptive wavelet encoding of depth maps
PCS'09 Proceedings of the 27th conference on Picture Coding Symposium
A perceptually tuned subband image coder based on the measure of just-noticeable-distortion profile
IEEE Transactions on Circuits and Systems for Video Technology
A perceptually optimized 3-D subband codec for video communication over wireless channels
IEEE Transactions on Circuits and Systems for Video Technology
Self-similarity based structural regularity for just noticeable difference estimation
Journal of Visual Communication and Image Representation
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This paper presents a polygon soup representation for multiview data. Starting from a sequence of multiview video plus depth (MVD) data, the proposed quad-based representation takes into account, in a unified manner, different issues such as compactness, compression, and intermediate view synthesis. The representation is extracted from MVD data in two steps. First, a set of 3D quads is extracted thanks to quadtree decomposition performed on depth maps. Second, a selective elimination of the quads is performed in order to reduce inter-view redundancies and thus provide a compact representation. Moreover, the proposed methodology for extracting the representation allows to reduce ghosting artifacts. Finally, an adapted compression technique is proposed that limits coding artifacts. The results presented on two real sequences show that the proposed representation provides a good trade-off between rendering quality and data compactness.