The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator
FCRC '96/WACG '96 Selected papers from the Workshop on Applied Computational Geormetry, Towards Geometric Engineering
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Plenoptic Modeling and Rendering from Image Sequences Taken by Hand-Held Camera
Mustererkennung 1999, 21. DAGM-Symposium
Robust Real-Time Face Detection
International Journal of Computer Vision
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Photo tourism: exploring photo collections in 3D
ACM SIGGRAPH 2006 Papers
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Segment-Based Stereo Matching Using Belief Propagation and a Self-Adapting Dissimilarity Measure
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 03
Active refocusing of images and videos
ACM SIGGRAPH 2007 papers
Image and depth from a conventional camera with a coded aperture
ACM SIGGRAPH 2007 papers
Programmable aperture photography: multiplexed light field acquisition
ACM SIGGRAPH 2008 papers
Spatio-angular resolution tradeoffs in integral photography
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Space-time visual effects as a post-production process
Proceedings of the 1st international workshop on 3D video processing
Looking at you: fused gyro and face tracking for viewing large imagery on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cliplets: juxtaposing still and dynamic imagery
Proceedings of the 25th annual ACM symposium on User interface software and technology
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We present an approach to convert a small portion of a light field with extracted depth information into a cinematic effect with simulated, smooth camera motion that exhibits a sense of 3D parallax. We develop a taxonomy of the cinematic conventions of these effects, distilled from observations of documentary film footage and organized by the number of subjects of interest in the scene. We present an automatic, content-aware approach to apply these cinematic conventions to an input light field. A face detector identifies subjects of interest. We then optimize for a camera path that conforms to a cinematic convention, maximizes apparent parallax, and avoids missing information in the input. We describe a GPU-accelerated, temporally coherent rendering algorithm that allows users to create more complex camera moves interactively, while experimenting with effects such as focal length, depth of field, and selective, depth-based desaturation or brightening. We evaluate and demonstrate our approach on a wide variety of scenes and present a user study that compares our 3D cinematic effects to their 2D counterparts.